Certificates offered
   Computer 3-D Animation
   Comp. Animation/Multimedia
   Comp. Graphics
   Desktop Publishing
   
Faculty pages
   Corsi, Sandro
   Jenerson-Madden, Dolores
   Mahmood, Hassaan
   McMillan, Richard
   Nauer, Kathy
   Baitoo, Hilda
   
Information
 

link to my gateway
Register online at: mygateway

Link to Apple.com
ACG lab is now equwiped with 22 new Mac Pros the fastest Macs ever.

2008 media award banner
Every time you walk into the ACG lab for either lecture or lab, you must clock in by scanning the bar code on the back of your ID at the lab aide's desk. When you are done for the day, scan the bar code again on your way out.
These hours are automatically recorded by the Instructional Computing office. The hours are used to justify funding for our lab.

Software can be purchased by visiting the FCCC Web site at www.collegesoftware.org

On behalf of the Foundation for California Community Colleges (FCCC), ComputerLand of Silicon Valley has managed the Adobe Student Licensing (ASL) program, making the latest full version Adobe software available to California Community College students, faculty and staff at a substantial savings. http://www.collegesoftware.org

link to adobe corp 25 year history(1982-2007) Adobe celebrates 25th anniversary

Helvetica a feature-length independent film
Helvetica 2007 is a feature-length independent film about typography, graphic design and global visual culture. This film celebrates the 50th birthday of typeface known as Helvetica.

Smoke Free Campus logo
FC is a smoke-free campus!

Links
   Fullerton College Website
   Art Department
   Graphic Design
   Printshop
   

Fullerton College text logo


 

New additions to our 3-D tools

Image of 3d scannerNexEngine‚ Desktop 3D Scanner captures 3D objects in full collor with multi-laser precision. Breakthrough technology has made it the World’s best selling 3-D Scanner. Out of the box it includes everything to digitize 3-D models, including ScanStudio CORE Software to Scan, Align, Polish, and Blend. Models can be exported to STL, OBJ, VRML, U3D, and other formats.

 

ClayTools’s System
Sculptural Modeling for Digital Content Creation & Fine Arts

The ClayTools system delivers unparalleled modeling speed and creative expression, and is ideal for sculptural modeling of complex, organic shapes for digital content creation and fine arts such as sculpture and portions of jewelry design.

 

Image of scull on a 3D scanner- Model in a faster, unconstrained, and more flexible way
- Produce highly detailed models for game characters, props, and scenery
- Add organic detailing and texturing to jewelry designs
- Use with 3ds Max, Maya, Rhino, and other design applications that support .stl and .obj I/O
- Add sculptural details, handcrafted modifications, and embossed textures to existing models
- Create texture maps from high-res, detailed models to apply to optimized poly models for games, videos, and films
- Gain the benefits of digital modeling - create multiple versions, duplicate handcrafted modifications, and create and use a library of parts
- Output for Rapid Prototyping or casting
- Expand your existing design and modeling workflow

Image of SensAble Omini Arm

 

PHANTOM Omni Haptic Device
The ClayTools system includes the PHANTOM Omni‚ haptic device a true 3D interface with force feedback that enables you to use your sense of touch to create virtual clay models. This natural and direct way of working makes the ClayTools system easy to learn, and users typically become productive within a few days.

Image of ShapeWrap tool

 

ShapeWrap II is a full body motion capture system that adjusts to fit different shapes and sizes. Every ShapeWrap II system includes multiple mini motion capture tools (4 ShapeTapes with ShapeAnimator) that can be used independently to understand the concepts of motion capture.

With ShapeWrap II an entire class gets hands-on motion capture experience simultaneously. ShapeWrap II combined with ShapeAnimator software makes this easy! Four students or four groups of students can actively participate at the same time, getting hands-on motion capture training.

Utilizing ShapeWrap’s four ShapeAnimators get hands-on experience for introduction to:
- working with real-time input devices
- real-time data capture & recording
- clean-up: software & methods
- data mapping & retargeting
- motion editing: offsetting, keying, looping, etc.
- data integration & exporting
- and more